-A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency...one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series.
- MADNESS: Project Nexus Kickstarter
Hank J. Wimbleton | |
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Hank as he appears across the franchise | |
Debut: | Madness Combat 1 |
Appearances: | 23 · 15 (canon) · 2 (games) · 6 (non-canon) |
Last appearance: | Madness Combat 12: Contravention |
Role(s): | Main Protagonist |
Kills: | 841 · 730 (canon) · 111 (non-canon) |
Deaths: | 12 · 9 (canon) · 3 (non-canon) |
Status: | Unknown |
Allies: | Sanford, Deimos, 2BDamned |
Enemies: | A.A.H.W., Jesus, Tricky, Sheriff, Auditor |
Hank J. Wimbleton is the main protagonist of the Madness Combat series. He is a brutal and ruthless mercenary with unimaginable combat skills and an insatiable lust for blood as he fulfills his mission of wiping out the A.A.H.W. Due to the ambiguous nature of the series, Hank's motives are never fully shown. Many of his actions, especially ones taken early on in the series, can be interpreted as villainous. Nevertheless, it becomes increasingly clear over the course of the series that he is one of the lesser evils in Nevada, thus making a character who is not necessary good but rather "neutral".
Hank has played a capital role in almost every Madness Combat episode. The only episodes of the main/canon series where he is not a protagonist are Madness Combat 8: Inundation, Madness Combat 5.5, and Madness Combat 12: Contravention where he only appeared for less than a second, Madness Combat 6.5, DISSENTER, and Madness Combat 7.5. In the latter four, he was only mentioned and did not appear at all. In the animations, Hank has died nine times (three times by Jesus, three times by Tricky, once by suicide in order to finish off Jesus and once after killing Tricky in Hell and once by Sanford and Deimos), and has been revived again and again, by an unknown medium known as the Higher Powers throughout Madness Combat 2-6 , by Tricky in Madness Combat 7 and via the Magnification Device with the help of 2BDamned & Deimos during Madness Combat 9.
Overall, Hank has killed 840 (and counting) people throughout the series, amounting to around 48% of the series' total casualties.
Personality
Hank is shown to care for little besides fighting and killing and appears to take a nearly animalistic pleasure from the thrill and brutality of combat. As early as the first episode he's willing to beat people to death over a boombox, before casually dancing as text flashes stating that he “had a good time” killing the antagonists in the episode. Hank is rarely fazed by anything, be it supernatural foes appearing or being grievously wounded, and focuses his attention on killing his next target. Hank rarely shows pain no matter how battered he becomes; this is shown in Madness Combat 5 when he's impaled, only to quickly kill Tricky and pull the street sign back out of his chest. The closest Hank has ever shown to a moment of weakness was in Madness Combat 7 — Hank was willing to accept death rather than be constantly revived only to be painfully tortured to death by Tricky over and over again. He then spends most of said episode running away from Tricky, the first time we ever see him do so.
He is also seen to be cocky in Incident 010A from how he comments on the Mag Agent as he fights, although he messes up and is torn apart. He also has no problem using other people as meat shields, even using Deimos' corpse to defend himself at one point (although in his defense, Deimos had used his dead body for the same purposes minutes prior).
Hank also seems to have a possible tiny tinge of mercy, as in Madness Combat 2: Redeemer he spares a grunt’s life by knocking him out instead of shooting him when he gave him information on the Sheriff’s location, though other reasons could explain this such as conserving ammunition. However, given the series’ fine line between what counts as unconscious and what counts as a kill when it comes to blunt weapons and hand to hand, this could’ve been intended as a kill, and given Hank’s total lack of mercy for anyone throughout the entire rest of the canon series this is very likely. If this was an act of mercy and he did simply knock the grunt out, it was a one-off event and after the events of Redeemer any ounce of mercy or humanity that Hank had left was gone. Despite this, Hank has shown to be somewhat more merciful in some of the incidents by how he spares the grunt Sanford and Deimos bring him in Incident: 100A as it was the wrong guy and even saves a grunt in Incident: 010A. (Although he uses the grunt to break a window and as a meat shield afterwards)
He also places no value on the lives of his allies, viewing them as nothing more than means to an end, the end being accomplishing his missions and damaging the A.A.H.W. as much as possible. He only cares about them to the extent that they’re useful to him, and even then, he dislikes them generally, viewing them apathetically as tools that he can’t wait to find an excuse to kill / otherwise dispose of when it’s convenient and permitted by his mission parameters. In MADNESS: Project Nexus, Hank openly shows that he's willing to kill them both if they get in the way. Even admitting that "I was hoping it would come to this." when they stop Hank from shutting Project Nexus down for good.
That being said, however, Hank isn't devoid of human characteristics outside of his job. A good example of this is shown in Incident: 001A, where he gets incredibly excited upon seeing a giant blender to kill his enemies in to the point where his hands start shaking. He is also shown to have a sense of humor as he mocks the Soldat agent in Madness Combat 9.5 for having only one eye by pointing at his own eyes.
Powers and Abilities
While Hank's powers and abilities changed from episode to episode, they were nearly always the same with little differences, which are extreme skills and physical capabilities that is above any non-superpowered grunt in the series. Hank's powers and abilities seems to become notably better after the episode Madness Combat 4: Apotheosis, considering he can deal with agents without any struggle and being able to go toe to toe with foes like Jesus and Tricky alongside surviving extreme punishment.
Powers
- Superhuman Strength: Hank has displayed very high levels of strength in every episode he appears. During episodes 1-4, Hank has torn heads off with one hand easily, sent grunts flying several feet and even meters away with his blows, cause concrete walls to have small cracks, effortlessly flip vending machines with one hand having enough force to crush someone, throw batons with enough force to embed them to skulls, chests or stomachs of grunts, casually toss grunts around, stab through (pre-zombie) Tricky's body with the pole of a Streetsign, hit grunts in the face with enough force to bend metal pipes, or cut them through clean with sword swings. After Madness Combat 4, Hank has provably become stronger than before: He was able to go toe to toe with Jesus in Madness Combat 5: Depredation despite in Madness Combat 1 Jesus humiliated him in melee combat and effortlessly blocked his strikes with his Binary sword in Madness Combat 4: Apotheosis. It was confirmed by Krinkels that the grunt Hank overpowered with ease in The Other Place was him in Madness Combat 2: Redeemer. Outside from these during episodes 5-9.5 Hank has displayed even more superhuman strength feats; he has now shown to be able to send grunts and agents fly at even greater distances and cause cracks on concrete/stone walls by a significant more amount, has punched into a grunt's body and tore large amounts of skin from another grunt as if they were made of paper, swing a large battle axe at superhuman speeds and even throw a grunt dozen meters away with it. doing all of it with only one hand meanwhile using his other hand to accurately shoot a P90, he bent a deformed stainless-steel pipe into shape effortlessly by using his grip in Madness Combat 6: Antipathy. In Madness Combat 9.5 he hit the mask of an A.T.P engineer with enough force to significantly deform it by using a baseball bat, doing this meanwhile looking at it in and using the said bat with only one hand, with the same masks shown to be not quite resistant to gunfire. In the same episode he was casually cracking stone walls and sending agents flying with nothing but his bare fists. In MADNESS: Project Nexus release trailer he knocked down a steel door off its hinges with a kick.
- Superhuman Durability: Hank has shown immense resistance when it comes to heat and blunt injuries. In Madness Combat 2: Redeemer he was completely fine from the explosion of his own frag grenade, which opened a small hole on a concrete ceiling. In Madness Combat 3: Avenger he gained no damage from falling tens of meters and getting smashed through a wall by Jeb. In Madness Combat 5: Depredation Hank tanked numerous blows from Jesus and in the same episode he got hit by Tricky at his chin with such force he gets launched dozens of meters into air and lands onto a cliff with no visible injury and only an extremely mild pain. In Madness Combat 6: Antipathy Hank shrugged-off getting rammed by a train moving at full speed. The locomotive he was holding falling a massive distance and landing onto ground with enough force to partially explode, with said locomotive being durable enough to no sell bullets and ram through train. In Madness Combat 7: Consternation Hank, meanwhile missing half of his head and a chunk of his chest, tanked getting set on fire and survived getting tossed around by Demon Tricky for a very brief amount of time, but still died after Tricky chewed him in his mouth. During same episode, after he was fully recovered by Tricky, Hank survived getting punched through concrete walls, steel doors, a multi-inch thick metal support beam, and got hit by Mag Agent: Torture with enough force that it launched him across a canyon. In Madness Combat 9.5 he gets punched by Retainer hard enough to get launched dozens of feet away, shattering part of a stone wall and steel door into process. In the trailer of MADNESS: Project Nexus Hank tanks jumping from the Science Tower.
- Superhuman Endurance: Although this ability didn't play much in first 4 episodes, Hank had consistently shown to have exceptional endurance and pain tolerance. In Madness Combat 5: Depredation he continued to fight Jesus after having his back sliced by the Binary sword and shrugs off getting stabbed in the chest by Tricky's streetsign. In Madness Combat 6: Antipathy Hank was somehow alive and crawling around even after losing half of his head and chunk of his chest thanks to Demon Tricky. In Madness Combat 7: Consternation he hardly cared getting shot in the shoulder. It should be noted that despite his extreme endurance he can easily die by getting shot or stabbed in the head. Such as when Jesus killed him by shooting his head with a revolver or how he died when Tricky stabbed his head with a streetsign.
- Superhuman Reflexes: During the episodes Hank has aim-dodged gunfire, caught thrown knifes in the air, blitzed multiple people in a ranged fight and at very rare times even reacted to bullets after they were fired. In Madness Combat 3: Avenger during his fight with multiple grunts he managed to dodge a bullet fired from a PPK and caught a thrown knife In Madness Combat 4: Apotheosis, in the same episode Hank was able to block 4 shots from a G36 at point-blank range, although he never displayed this level of speed ever again during the series. In Madness Combat 5: Depredation Hank guns down several zombies meanwhile mid-air at insane speeds, achieving headshots most of the time, shooting his desert eagle guns each time bullets of it were crossing mere meters, in the same episode he has shown two similar feats to this. In Madness Combat 7 he shot Mag Agent: Torture's face with a shotgun 3 times at such speeds that the blood didn't even begin to pour out of his head, doing so meanwhile being in mid-air. In Madness Combat 9.5 he was able to block bullets from a MAC-10 by using a baseball bat.
- Superhuman Agility: Hank has displayed extreme agility during the episodes having jumped and performed flips far greater than his own length multiple times. He has shown to be able cross an entire room why leaping in Madness Combat 5: Depredation.
- Superhuman Speed: Meanwhile rarely, Hank has displayed shards of superhuman speed in few of the episodes. Such as in Madness Combat 2: Redeemer where he travelled through vents nearly instantly or in Madness Combat 6: Antipathy where he was able to leap between train carts faster than they moved. In MADNESS: Project Nexus Hank can use vents to cover large distances in a very short amount of time.
- Enhanced Senses: Hank has displayed some degree of having enhanced senses, such as in Madness Combat 2: Redeemer, Madness Combat 4: Apotheosis, Madness Combat 9.5 and especially Madness Combat 5: Depredation, where he was able to shoot down his enemies approaching from behind. Although episodes such as 2, 3 and 7 show that Hank can be hit if his opponent is stealthy enough.
Abilities
- Expert Hand-to-Hand Combatant: Hank is an excellent hand-to-hand combatant, capable of murdering dozens of enemies in close combat either using melee weaponry or his bare hands during various episodes, combined with his monstrous strength and great dexterity. In MADNESS: Project Nexus he has made his own unique hand-to-hand combat style.
- Weapon Mastery: Hank is very skilled and adapts to using weapons, either melee or ranged. Capable of butchering dozens of people with any weapons he is using. One of his most notable skills is him being able to shoot at (and hit) enemies without looking, such as the moment in Madness Combat 4: Apotheosis, where he shot a grunt between the eyes perfectly with an AK-47 without looking back, while holding the weapon with only a single hand at the same time.
Weaknesses
- Limited Durability: Hank, meanwhile, being extremely resistant to blunt force trauma and heat, is vulnerable to piercing damage as bullets can easily harm his body. Therefore, while bullet or stab wounds in non-fatal areas of his body don’t faze him, a shot to the head can kill him, thus he has to avoid attacks in order to survive.
- Cockiness/Overconfidence: Hank has at times shown to be cocky, such as when in Madness Combat 4: Apotheosis he lets one of Jesus' zombie shoot at him with gun instead of killing him, just for the sake of showing his skills. This flaw has been played at most during MADNESS: Project Nexus where Hank was believing he could even take down Gestalt just by himself.
- Low Intelligence: Krinkels has stated that Hank is "kinda dumb" as he "has a hard time staying alive". He is also said to lack formal education. These claims are supported by one of the posters showing where Hank was going to sign himself for volleyball tryouts but visibly misspelled his own name as "Hank Wimbleson".
In Madness Combat 9: Aggregation, Hank was magnified to a slightly bigger size, being roughly the size of a half mag. In this form, he has notably gained more strength, durability and endurance. The magnification also gave him his scorpion arm, which was changed in future episodes.
Powers (Mag Hank)
- Superhuman Strength: Hank, thanks to magnification chamber, has his strength increased by a notable margin. In Madness Combat 9: Aggregation he successfully brawled with a Mag Agent: V3 and even overpowered him (even earlier models of Mag Agents like Torture or V2 has herculean strength feats like slamming few meters high silos into the ground strong enough to emb it into the ground and deform it. Mag Agent: Torture punched Hank so hard it broke a steel support beam that was supporting part of a building than hit Hank with his giant shotgun strong enough to club him across a canyon). In Madness Combat 10: Abrogation he decapitated several agents with his bare hands, crushed a Mossberg 500 in his grip, and punched numerous enemies hard enough to grind portions of their bodies into walls. In Madness Combat 11: Expurgation he punched Tricky hard enough to dent the concrete he landed, and threw an agent into another agent and A.T.P engineer so hard they were crushed into a bloody paste, and he also threw the body of a ATP Soldat hard enough to grind into pulp against a wall, in the same episode he also punched up and out of a concrete floor and into Tricky hard enough to embed him in solid concrete. During his fight against Tricky's skeletons he punched one of their masks so hard it broke in half, a mask which had moments earlier repelled MBS 95 fire with no visible damage.
- Superhuman Durability: Hank, in his half-mag form also notably gained extra durability. In Madness Combat 9: Aggregation he was unfazed after taking multiple punches from Mag Agent: V3. In Madness Combat 11: Expurgation he, after having his scorpion arm ripped off by Tricky, is slammed to a large stone wall hard enough to badly deform it, with his only wound being a non-serious cut on his head. In the same episode he, during his brawl with Tricky he got buried through stone ground and than sent fly to a large stone platform at extreme speeds hard enough to getting his body embed to it; he survived both of those with no notable damage. In Madness Combat 10: Abrogation, after being repeatedly stabbed in the head by an Agent, he merely plucked the Agent and knife off as one would remove a bothersome insect. Despite Hank's extreme resistance to blunt trauma, we see on multiple occasions that he has very little resistance. (needs expansion, esp. examples)
- Superhuman Endurance: Despite not having any superhuman durability to piercing damage, Hank still shows an extreme amount of endurance, even more than him as a normal grunt; In Madness Combat 10: Abrogation he completely shrugged of getting stabbed in the head by an agent with a knife. Madness Combat 11: Expurgation he was able to fight well with agents and Tricky after got his scorpion arm ripped off and losing great amount of blood alongside getting slammed to a giant stone wall and later slammed into a ground. He was alive and even able to move even after got stabbed through the head and body with two spike alongside his previous injuries.
- Superhuman Reflexes: Hank, even after becoming a mag, seems to retain his superhuman reflexes to some extend as he was able to punch consecutive fast punches from Mag Agent: V4 in Madness Combat 10: Abrogation
- Superhuman Agility: Meanwhile very clearly not as great as him when he was a normal grunt, Mag Hank still shown impressive agility. In Madness Combat 10: Abrogation he jumped a height that is more than his size meanwhile carrying and swinging around a Mega hammer (an axe-like weapon that is also extremely big for a melee weapon) with single hand. In Madness Combat 11: Expurgation he was able to leap multiple meters into air.
- Crustacean Claw: Hank during his magnification, gained a new crustacean-like arm with a claw in place of a hand, which he used to kill Mag Agent: V3 by stabbing him in the head with it. In the early parts of Madness Combat 10: Abrogation he lost part of his arm by the mag-sized version of an OA-93 used by Auditor.
- Electrokinetic Hand: After Hank lost his claw, he grabbed the halo which regenerated his arm, replacing his claw into a hand as well as giving him new superpowers. In Madness Combat 11: Expurgation it is ripped off by Tricky.
- Electricity Manipulation: Hank, thanks to his new arm, is now capable of manipulate electricity. In Madness Combat 10: Abrogation, he could take Auditor's spear from his hands by zapping him with his electricity. He also shown to be use to his electricity to enhance his strength by a massive margin. In Madness Combat 10 he killed a Mag Agent: V4 with two electric punch, with burning large amounts of skin from them with one of the punches (same Mag Agent: V4 was capable of no sell regular punches from Mag Hank without any injury)
- Intangibility Negation: Hank, with his electric punches, shown to be able to damage Auditor, who one multiple occasion shown to not getting affected by conventional attacks by using his intangibility, or at least is when he isn't distracted, such as where bullets were going through him or he didn't get hurt by the normality restoration blast in Madness Combat 8: Inundation. It should be noted that Hank shown this ability when he enhances himself with electricity.
- Black Arm: In Madness Combat 11: Expurgation, the Auditor, for the sake of getting rid of Tricky, heals Hank and gives him a black arm, which is possibly cybernetic, a superior version of his former ones, which gives him a set of different superpowers.
- Electricity Manipulation: Hank, just like with his former arm, can generate electricity to zap his opponents and enhance his strength by a massive margin. He wrestled and kept up with Tricky in his Expurgation form despite his insane strength feats by enhancing himself by large amounts of electricity. After enhancing himself into electricity he stomped Tricky's giant skeleton so hard he entirely cratered it into stone.
- Blade/Spike Manipulation: Hank showed to be able to summon long blades/spikes twice in the episode 11 after he gained his black arm. He shows this ability first time where he summoned over dozen amounts spikes before busting out of the ground. He also summons several long spikes on a large stone platform before telekinetically throwing it at Tricky. Those spikes shown to be able to appear from solid stone.
- Telekinesis: Hank, during the episode shown telekinesis once. After he knocked out Tricky in his black skeletal form he telekinetically picked up a large stone platform, summoned spikes on it and than threw it to the Tricky at high speeds strong enough to emb the platform into the ground.
- Superhuman Durability: Hank's new black arm is shown to be super durable to piercing damage, being able to deflect bullets and swords without getting any damage when he was fighting with Tricky's skeletons.
Abilities (Mag Hank)
- Weapon Mastery: Hank, even after his magnification, is still shown to be pretty good at using ranged and melee weapons. In Madness Combat 10: Abrogation he is shown to be able to use megahammers and swords, being able to dual with Auditor. Madness Combat 11: Expurgation he butchered dozens of Tricky's skeletons with a special, modified versions of a katana and SCR 5.56 RAIDER, butchering and accurately shooting all of them. In Madness Combat 10: Abrogation he was able to accurately use a semi-magnified, large and powerful version of a M-249.
- Great Battle Intelligence: Despite the magnification chamber showing as his intelligence decreased by a massive amount compared to him when he was a grunt, in the animations it's actually shown to be opposite. Unlike him as Mag Hank, he used tactics in fights and could craft explosives. Such as in Madness Combat 9: Aggregation where he successfully crafted a Pipe bomb (Hank in MADNESS: Project Nexus shown to be not knowing how to craft explosions, this has been shown in the level Climb) and used Deimos' corpse as a meat shield to protect himself from bullets.
Flaws
- Limited Durability: Mag Hank is extremely resistant to bludgeoning trauma and heat, but this durability doesn't apply to piercing damage, which still allows bullets to harm his body. However, this weakness is somewhat mitigated by the bullet proof arm he received from the Auditor.
Appearances
Canon appearances
Madness Combat 1
The very first episode of Madness Combat. In it, Hank is referred to as "Our Hero," and physically looks nothing different from an ordinary grunt. His first ever victim is the boombox man, who is listening to a remix of the Chicken Dance. This disruption causes a riot and many people enter the scene to try to subdue Hank. He goes on to kill 30 people (including Jesus and 2 zombies) and even fights Jesus, who appears here for the very first time. Hank emerges victorious over the opposition and, alone, dances to the Chicken Dance remix (still playing in the background).
Madness Combat 2: Redeemer
For unknown reasons (possibly having a bounty placed on him), Hank is now on a mission to kill the Sheriff with the aid of his "Sheriff Tracker." Throughout the episode Hank is followed by Jesus, who might be under the employment of the Sheriff, or in another way appointed as the Sheriff's high bodyguard. At one point Tricky tries to join Jesus in an attack against Hank, however, without any supernatural intervention he is quickly dispatched. Though the Sheriff keeps trying to distance between himself and Hank, he is eventually cornered in his office. Hank aims his dual PPKs at the Sheriff's head and is about to fire when Jesus comes up behind Hank and shoots him in the back of the head. The episode ends as Hank lies dead with Jesus and the Sheriff standing unharmed. Hank killed 79 people in this episode (plus eight zombies).
Madness Combat 3: Avenger
Hank is "given a second chance" after being shot in the head, which is now wrapped in a bandage to cover his gunshot wound. He continues his hunt for the Sheriff, and it is shown that the Sheriff and Jesus are working together. When killing several A.A.H.W. members, Hank gets caught on a security camera being watched by the Sheriff and Jesus. This causes the Sheriff to panic and activate the Improbability Drive, which causes improbable and insane events to occur. Hank falls into an abyss that ends up actually being the Nevada streets, next to The Bakery. In the background, whales are seen falling from the sky, along with a giant marshmallow. In this warped version of Nevada, Hank fights and kills the Sun, which immediately causes the sky to turn from day to perpetual night. Tricky comes shortly to fight Hank, but he was also quickly killed. Hank impaled Tricky with the streetsign onto the marshmallow (a homage to Marsh-Mellow-Madness). After Hank leaves the scene, a close-up of Tricky's body shows that he was shocked with electricity and revived as a zombie. Hank makes his way back into the complex he was originally in and once again kills the zombified Tricky. All seems won when Hank corners the Sheriff, like in Redeemer. Jesus runs up behind Hank and stabs him through the back with his binary sword. Refusing to fail twice, Hank uses the sword (still protruding through his body) to stab the Sheriff, then shoots both Jesus and the Sheriff. After this split-second move, everyone falls dead to the ground and the episode ends. Hank killed 88 people in this episode.
Madness Combat 4: Apotheosis
However, Hank somehow managed to return by himself from The Other Place, but now with bandages covering the wound on his stomach area, Hank sets out to crash a party at Club M. This is the episode in which Hank J. Wimbleton's name is officially revealed, for he was previously known by the functional name of "Our Hero." Tricky's name is revealed as well (through the alias of DJ Tricky M in Club M). Hank seizes one of his notorious weapons from an AAHW-member in this episode. The very first 1337 agent ever is seen in this episode, but is quickly killed like the rest of the A.A.H.W. At the end of the episode, Hank kills all the dancers at Club M (besides Tricky). Subsequently, Jesus enters the club with a 1337 zombie, whom Hank killed before. Jesus zombifies all of the dancers, and Hank kills them all once again. After getting to Jesus, he starts deflecting bullets from the zombie 1337 agent's G36, but gets shot in the neck. The zombie prepares to shoot him again, but has its head sliced in half. He then engages combat with Jesus, but is shot multiple times by Jesus' Desert Eagle. As a last resort, Hank detonates a suicide bomb, killing both him and Jesus. After all this carnage, Tricky is left the only one alive at Club M and decides to play his Chicken Dance remix and dance solo with a closing message "And he danced.....".
Madness Combat 5: Depredation
In this episode, Hank's body and the majority of his head and torso are now covered in bandages, and has a darker complexion possibly from the explosion last episode. He wears a black jacket and bandana, what seems to be a surgical mask, and red glasses. He fights 1337 agents, Jesus and his several zombie 1337 agents until Tricky comes from the abyss and mixes everything up. The conflict between Jesus and Hank is ended when Tricky intervenes, allowing Hank to shoot a few rounds into Jesus' chest, but he is flung onto a cliff where Deimos and Sanford arrive in a convertible to give him a katana to fight against Tricky, although, they get crushed by a Flying Party, after which Tricky rips off the top of Jesus' head. In the end, Hank kills Tricky by slicing the top of his head off, but the clown is revived instantly and kills Hank by also ripping his head off and smashing it against the ground till his jaw is completely destroyed, with the text "OMFG! YOU DO NOT KILL CLOWN! CLOWN KILLS YOU!" on screen.
Madness Combat 6: Antipathy
Hank looks mostly the same as the last episode, but he has teeth sticking out, and a metal plate for a jaw, due to his beheading at the end of MC5 along with a shirt on his chest due to being impaled on the warning sign. He chases and fights Tricky (and not Jesus, who only makes a cameo while raking leaves) throughout this installment. He kills many agents and a few grunts until he reaches the room where the Improbability Drive is located. As he reaches to deactivate it, a train drives through the room and he fights along it until it crashes (thus heavily damaging Hank after the crash) and he is forced to fight more people until he finally reaches Tricky. He manages to put a battle axe through Tricky's head and shoots him several times with a P90, but his death registers as "invalid" and he comes back as a giant fiery demon version of himself. Posters during this episode claim that Hank is now wanted for "Distorting reality, felony evasion, public urination, and crime."
Madness Combat 7: Consternation
After Demon Tricky kills Hank, he was revived with supernatural means with a new appearance. He now has a lighter complexion, has his coat zipped up, a bandana around his mangled-up mouth, fingerless gloves, and wears black goggles with red lenses, this is Hank's most iconic appearance in the Madness' series. He spends most of the episode running from Demon Tricky, until he manages to damage Tricky's Improbability Drive, which causes Tricky to be much weaker. He also finds and manages to kill Mag Agent: Torture, the first of the mag agents and for the first time encounters A.T.P. engineers. At the end of the episode, Jesus stabs him with his binary sword and executes him with his S&W 500. This version of Hank is the most commonly used version of Hank outside the canonical series, being seen in the incident series, artwork, many fan animations, and the Project Nexus series.
Madness Combat 8: Inundation
Hank's body appears as a cameo in the very beginning and very end lying next to dead A.A.H.W. units.
Madness Combat 9: Aggregation
Despite being present for a large portion of the animation, for a majority of his appearance he is a corpse mostly used as a body shield by Deimos. However, Hank is eventually revived with an Agent Magnification Chamber by Deimos and given a new look; he is roughly twice his original size, has no cross on his face, a robotic looking head, and has a crustaceous-looking arm with a claw as a hand. Because of his magnification in the chamber, and the increased fighting skills thanks to Deimos, it allows him to kill the Mag Agent: V3 with ease. He is last seen about to fight the Auditor, who has also increased in size due to sucking in several dead agents. During the magnification process, Hank's strength-to-agility-to-intelligence ratio is shown as 43:50:3. Deimos also upgraded and augmented Hank's magnification, explaining his increased strength and agility, but he was also interrupted and shot to death before he could finish the upgrade, which explains Hank's new arm, which belonged in The Other Place as shown in Madness Combat 9.5.
Madness Combat 9.5
This two-episode series chronicles Hank's journey in hell and 2BDamned's efforts to revive him. Hank (with his MC7 appearance) is first seen floating in space, after a moment of text, He falls and disappears, He later emerges from a grunt with markings similar to where his major injuries happened, (i.e. black markings on his mouth due to Tricky smashing it in Depredation) and slaughters many people in the area, encountering his first Soldat in the process. He then looks into the distance and an unknown voice speaks to him, warning him that something is coming for him, the voice then asks if he's going to complain about it, addressing Hank in a familiar manner. "Tricky" then emerges from the ceiling and immediately engages Hank in a fight, but Hank defeats the clown easily. He then proceeds to the next area, where he kills many A.A.H.W. units and looks out the window, seeing Tricky again, who is questioning where he is.
Hank then jumps down and kills all of the A.A.H.W. units there before confronting the clown, who then disappears in a red orb. After more slaughtering, a Retainer confronts Hank, who shoots the Retainer with a shotgun, only for it to teleport behind him and punch him through the door. Hank is thrown into the next area, where he is distracted with more units. The Retainer then teleports to Hank and manipulates his hand, diverting the shots from his Browning Hi-Power before throwing Hank into a pit below him. The Retainer then throws rocks at Hank, with the episode ending with the Retainer grabbing Hank.
Later, it is shown that there is another Hank with the appearance from Antipathy. This Hank appears from a ledge shorty before grabbing a OA-93 off an agent and killing him alongside an A.T.P. engineer. He then impales a grunt with markings similar to the head wound he received in Redeemer, on a lever. He is then assaulted by several AAHW units, which were quickly dispatched by Hank. After impaling a tablet to a soldat, the soldat's mind start leaking into the tablet and says that they can stop Hank even though they're trapped.
Hank then slaughters more AAHW units next to a grunt similar to the grunt at the beginning of 9.5 pt1. He attempts to grab the grunt, but the grunt starts rapidly shaking, floating away and then slamming into the ground as Tricky emerges and starts gravitating towards an AAHW facility. As Hank enters the Facility, Trick is found creeping within the floor behind several units. Hank quickly eliminated all of the units before striking Tricky in the head with a falchion. Tricky cries out in anger, and attacks Hank. Tricky summons a giant bloodied skeletal version of himself, right before taking a hit from Hank. The demon tries attacking Hank but quickly stopped because a Retainer comes out and battles Hank which was defeated quickly. Tricky intervenes and forces the Retainer into a wall, before leaving Hank to deal with the Retainer.
Hank then enters another room and kills many AAHW personnel with flesh wounds, but then Tricky springs up and is quickly shot into pieces by Hank with a Deagle. Tricky's skeletal form quickly appears and snatches Hank out of the room with his jaw. Unaware of Hank, 2BDamned (Doc) is trying to rescue him from Hell, but Tricky's interference complicated his operation. Hank then wakes up in a random location and finds a note saying: "Do what comes natural" with KILL and DIE flashing over it. Then Retainer #909 rises from the ground as well as several AAHW units. Hank disposes of the units quickly but had trouble with #909. Tricky quickly appears to help Hank but was quickly slaughtered. Hank fights with #909 and is losing when Tricky comes out with a chainsaw and impales it into #909, busying him. Hank takes advantage of this and quickly paces into the next room and killing all the occupants inside. #909's flesh then litters the floor and is disabled by Tricky's shenanigans. This compromised Hell's bindings and gave Doc another chance to recover Hank.
Suddenly, Consternation Hank appears, after the Retainer from the previous episode beat him up. Text appears to the left of him: "Hello again... and again... and again... and again... KILL". Consternation Hank oversees the units below, before springing down and killing all of them. Tricky suddenly appears and used dead bodies and rocks to attack Hank. That wasn't successful and Hank shot Tricky's face away with a FAMAS. Tricky then attacks Hank again but Hank cuts him open with a sabre. At this very moment, Antipathy Hank and Skeletal Tricky slams out of the ground whilst fighting each other, meeting up with Consternation Hank. MC6 Hank deals the final blow to both Trickys, and the two Hanks fight each other.
All of a sudden, a huge crustacean arm (similar to Hank's in Aggregation) bursts out of the ground, impales MC6 Hank, and forces him into a wall. A large explosion happens and the claw and MC6 Hank vanishes. Quickly they appeared again and MC6 Hank, now a red figure, is led by the arm and disintegrates, as MC7 Hank watches silently. Then, MC6 Hank's S3LF is infused into the Agent Magnification Chamber roughly the same time Deimos chucked in Hank's dead body.
Madness Combat 10: Abrogation
At the beginning of Madness Abrogation, Hank and the Auditor engage in melee combat while Sanford attempts to join in the fight as well. However, Sanford's attacks are useless as the Auditor is immune to bullets.
Shortly after, the Auditor becomes fed up with the way the battle is going and thrusts a beam of black fire into Hank's skull, immobilizing him while a quick burst of flames is shot into his face, stunning him and leaving giant burn marks across his head. Afterwards, the Auditor shoots Hank's claw with an OA-93. The pain stuns Hank momentarily, but he recovers soon enough to prevent the Auditor from gunning down Sanford by placing him in a choke hold and grabbing the Auditor's halo. The Auditor moves out of his grasp and Hank pulls the halo away from him. The halo immediately reacts and violently releases electric energy, compromising the power from within the halo and shocking Hank with a blast of this energy, sending Hank and the halo flying in opposite directions. When Hank gets up, a mysterious surge of power from this energy flows from his body, gives him electric powers, and repairs the damage to his arm, growing a hand in replace of his claw. His newly grown hand allows him to fight more effectively. Hank also regains the ability to properly wield two-handed weapons and gets an additional pack with his punch by dispersing the energy through his arm and releasing it upon contact. It is possible that this energy is, in fact, the same energy used during the Normality Restoration, and as a result, deals heavy damage to the Auditor, who is a being made purely of Improbability energy. Every time Hank punches the Auditor with his mutated fist, the energy stabs into the Auditor, leaving blood marks. The Auditor is even dazed when punched at some points.
Hank goes on to kill many agents and engineer and kills a Mag Agent: V4 with his bare fists. After obtaining a mag-sized M-249, he uses it to tear though another Mag Agent V4 and multiple agents. After doing so, he battles the Auditor with his energy punches. These successfully damage the Auditor when nothing else could, forcing him to have to absorb more and more bodies to compensate. This sets up the climax, where he collapses totally once he absorbs Tricky. Or rather, when Tricky absorbed him. The episode ends ominously with the Auditor's body apparently being overcome by Tricky's consciousness, resulting in an explosion.
Madness Combat 11: Expurgation
As Hank and Sanford finish climbing down the ladder to get away from the explosion, they are attacked by Tricky in his new skeletal form, who sends his new skeleton minions to assault the pair. After Hank and Sanford kill all of its minions, Tricky unveils his new skeletal form and tears Hank's crustacean right arm off and slams Hank against a wall several times, before sending Hank after Sanford to a new hellish dimension. In the dimension, Hank and Sanford fight a small A.A.H.W unit summoned by Tricky; after killing the group and being told to "GET OUT" he is then separated from Sanford. When Hank lands he encounters the Auditor, who skewers Hank on spikes and pulls them both into the ground.
While Sanford battles with Tricky, Hank reappears with his injuries healed and a newly acquired black arm, which grants him a level of control of the realm and dukes it out with the clown. The two wrestle each other to a stalemate until Hank is tossed across the large gap and is reunited with Sanford. The two begin fighting their way through stronger variants of the Tricky skeletons, including a magnified skeleton, until they reach a pillar of light, which Hank punches Tricky through to return to the real world, causing the Tricky monstrosity to finally die. Hank and Sanford's bodies then surface in pools of blackness flowing from the Skeletal creature's corpse as the Auditor emerges to reclaim his Halo, leaving Hank's fate unknown.
Madness Combat 12: Contravention
Hank makes several brief cameo appearances in the episode. He is first mentioned on a computer screen. The screen contains his name which continuously flashes in red and black. The screen also contains a lot of complex code, a progress bar and programming which seems to indicate 2BDamned's intentions to retrieve Hank from the other place.
After the brief mention. The screen quickly fades in and Mag-Hank is shown physically where he is still curbed into the ground in the aftermath of the final moments of Madness Combat 11. His body is illustrated to be covered in some sort of black tar-like substance which contains various red spots. Some more programming appears above him for a brief moment before turning into giant ERROR which then morphs into a message:
"ERROR... HANK'S CHARTER HAS BEEN REVOKED. Fix Nevada."
The last cameo of Hank is at the very end of episode where a photo of crudely drawn Consternation version of his character is shown to panic or be surprised, A lot of "ERROR"s began flashing on the screen and completely cover the photo. These errors seem to be originating from Hank which gives a room for speculations and theories. Fate of both Hanks remain unknown once again.
SACRIFICE.fla
In the short, after Deimos kills the last of the enemies outside The Bakery!, a chain and a seemingly unconscious person identical in appearance to Hank in Madness Combat 3 fall to the ground in front of him. When Deimos touches the body, he is bombarded with red static and images from Madness Combat 3, including the Sheriff observing Hank through the Improbability Drive's security feed, Tricky turning into a zombie after being impaled to the marshmallow with the streetsign, and Hank fighting grunts outside The Bakery!. Deimos staggers away from what may or may not be Hank and is impaled by more chains. It is still unknown if this actually WAS Hank from Madness 3.
DISSENTER
Hank appears in a wanted poster. 2BDamned also states that the apartment building the episode takes place in was formerly Hank's house.
Madness: Project Nexus (Classic)
Hank is a playable character in Madness: Project Nexus. He can be played in the very first and last levels of Episode 1. In the beginning cutscene, Hank can be seen reading a note 'requesting' that he rescue Sanford and Deimos, acquire unknown hardware, destroy Project Nexus, and await further orders. He then proceeds to destroy the jail wall using an RPG-7, and the level begins. After rescuing Sanford and Deimos, he is not seen again until the last level. During this time, he most likely acquired the hardware that was requested.
With the presumed setting of the game being Madness Combat 4 and 5 this would the first time chronologically that Hank meets Sanford and Deimos.
His starter weapons are a Glock 20 with laser sight attached and the dragon sword.
He is also available for hire in Arena Combat mode; he begins at level 30.
MADNESS: Project Nexus
"The one and only." - M:PN Character Description
Hank J. Wimbleton is the main protagonist, (and the final antagonist) in MADNESS: Project Nexus. In MADNESS: Project Nexus, Hank is tasked with a mission: Destroy Project Nexus. He specializes primarily in melee and unarmed combat, but he's also very good at ranged combat. He is voiced by Krinkels. He is a notoriously lethal killing machine who is regarded as unstoppable in his murderous deeds. He is an expert in unarmed, melee, and ranged combat alike. Apart from the idea that he merely enjoys the thrill of it, Hank seems to have little justification for killing as frequently as he does.
Even though Hank is proficient with a variety of weapons, MADNESS: Project Nexus reveals that he has a 1911 that he personally modified, complete with a katana and a compensator barrel attachment.
Appearance
Hank's appearance varies across the series, but he is most commonly depicted wearing black, kevlar lined clothing in the form of a bandana on his head and mouth, complimented by glowing red goggles. Hank also wears heavy boots, and a modified Ninja outfit. Hank has 2 different outfits he can unlock and wear in the Story Mode. Each outfit gives him a different amount of bonus Corpus Blocks
- Default outfit - 0 Bonus Corpus Blocks
- Ninja Garb
- Bandana (Style 1)
- Hank's Goggles
- Bandana Mask (Style 1)
- Fingerless Gloves (Style 1)
- Heavy Boots
- Alternate Outfit - 1 Bonus Corpus Block
- HeavyNinja Garb
- Bandana (Style 1)
- Hank's Goggles V2.0
- Bandana Mask (Style 1)
- Fingerless Gloves (Style 1)
- Heavy Boots
Personality
Hank is a cold-blooded killer to his very core, having little to no regard for himself or others. Hank is largely apathetic to his surroundings, holding no major attachments to Nevada or anyone that resides within it. During dialogue, Hank is dismissive, rude, and abrasive, even towards his comrades. He appears to only be concerned with the mission he is currently on and his upcoming opportunity to kill, maim, and destroy. Hank's one life purpose is killing, and he will not stop for anyone or anything that gets in the way.
He constantly berates his teammates for perceived incompetence despite the fact he constantly ditches them, referenced by the fact that the Seeking Asylum's security system outright says that Hank has a lack of cooperative tendencies. He also is rather indifferent to them as well, as seen when he couldn't tell Deimos and Sanford apart, asking which one was "the funny one". He is extremely rude, rarely if ever being polite to someone unless he wants something from them. He is also over-confident to the point of suicidal, as seen during his multiple encounters with Gestalt, claiming he can "take him" despite the fact the Gestalt is far beyond his limits.
During the ending of MADNESS: Project Nexus, the peak of Hank's sociopathic tendencies and stubborn narrow-mindedness are shown: he opens fire on anyone expressing a desire to work on Project Nexus, regardless of context or allegiance, simply because he believes this to be his mission. He first tries to blow up Dr. Christoff, who until this point forged an uneasy truce with Hank. When Sanford and Deimos express worry this will destroy all life in Nevada, Hank gladly attacks them too, even going as far as to admit that he had hoped he would gain the chance to kill them.
Abilities
Thanks to his Nimble vocation, he can go through vents such as the one in Power Play or Seeking Asylum. Hank is also very good at unarmed combat. In fact, he's so good he developed his own fighting style (He has special animations for unarmed combat).
Non-Canon appearances
Incident: 001A
Hank appears in his MC7/9.5 attire, as he does in the rest of the incidents he appears in. His killing spree begins with him jumping out of a box with dual Beretta 92s and advancing into the building, eventually coming across a giant blender, into which he gleefully throws multiple agents and stomps a Mag Agent: V2 into.
Incident: 010A
In the incident, Hank rescues a civilian from zombies and l33t agents, eventually fighting a Mag Agent: V4 that, in a twist, rips Hank in half and repeatedly stabs his lifeless body with his own sword.
Incident: 100A
Hank plays a minor role, appearing at the end of the incident getting a soda from a vending machine when Sanford and Deimos arrive with a captured civilian. Hank inspects him and declares him "the wrong guy" and leaves him alone as the duo drive away.
Incident: 1000A
Hank is the first protagonist to appear in the short, killed by Jesus after clearing two rooms. He reappears in his Mag form later on and gets revenge on Jesus, but shortly after killed by a M203-wielding Tricky.
P.S.A: Piracy
Hank appears in the short when he bursts through the door holding a clamp. He is floating (due to the strange movement of characters in the meme) and wearing a grey camo hat with a star on it. He shouts something, but it’s hard to understand due to the bad audio. He then says: “You know it’s illegal to download... c copyrighted music, I’m takin’ you in.” The grunt floating near the ceiling tries to argue, but Hank kills said grunt. He then grabs the remaining, living grunt and walks out. During the “Never illegally download, always pay for music” screen, he is shown killing the grunt he escorted out of the door with a hammer before the short ends.
Krink Test
Hank appears as the protagonist of this short animation. At first, he is seen toying with an agent, dodging and blocking his attacks for a while before finally deciding to kill him, and later smashes said agent's head after his death, seemingly for his own amusement. Later, as more dangerous enemies enter the scene, Hank is forced to take the situation more seriously - he faces an Engineer, a Soldat, and finally a Half-Mag Engineer and an Agent. He manages to kill all of his enemies, using no conventional weapons during the confrontation.
Deaths
- Madness Combat 2: Redeemer - Shot through the skull by Jesus Christ with a deagle.
- Madness Combat 3: Avenger - Impaled through the back by Jesus Christ with the Binary sword (this didn't kill him immediately), succumbed to his wound later.
- Madness Combat 4: Apotheosis - Committed suicide via blowing himself up with a suicide bomb.
- Madness: Project Nexus - Hank got killed by Sanford and Deimos on top of the Science Tower, after betraying them
- Madness Combat 5: Depredation - Head ripped off by Tricky and smashed against the ground.
- Madness Combat 6: Antipathy - Neck impaled by Tricky with the false-end of a stop sign; Resurrected almost immediately.
- Madness Combat 7: Consternation - Brain completely destroyed after being supposedly thrown off a cliff by Tricky.
- Madness Combat 7: Consternation - Impaled by Jesus with the Binary sword and shot in the head with a revolver by Jesus.
- Madness Combat 11: Expurgation - After taking out Tricky at the end, both Hank and Sanford came out of hell unconscious, in Madness Combat 12 it was revealed that only Sanford survived and 2BDamned tried to revieve Hank unsuccessfully.
Non-Canon Deaths
- Incident: 010A - Left eye gouged in, ripped in half horizontally by a Mag Agent: V4 and repeatedly stabbed in the head with his own Dragon sword.
- Incident: 1000A - Shot in the head by Jesus with a desert eagle.
- Incident: 1000A - Head blown up by Tricky with a grenade, shot out by a grenade launcher.
Named Kills
Bold indicates enemy status to Hank. Italics indicate allies to Hank. Underlined ones are major characters.
Canon Deaths
Madness Combat 1
- Boombox Man - Beaten to death by Hank. Later revived by Jesus as a Zombie.
- Zombified Boombox Man - Head punched off by Hank, before being shot multiple times in the chest by Hank with an M-10.
- Jesus - Shot multiple times by Hank with an M-10. Later revived, possibly with the Halo.
- Dancing Man - Shot in the chest by Hank with a PPK.
Madness Combat 2: Redeemer
- Tricky - Shot multiple times by Hank with an M16. Later revived, possibly with the Improbability Drive.
Madness Combat 3: Avenger
- Sun - Smashed in the face by Hank with a Streetsign.
- Tricky - Stabbed in the chest by Hank with a Streetsign. Revived as a Zombie with the Improbability Drive.
- Zombie Tricky - Shot multiple times by Hank with an AUG and a Desert Eagle. Later revived, possibly with the Improbability Drive.
- Jesus - Shot in the head by Hank with a Mossberg 500. Later revived, possibly with the Halo.
- Sheriff - Shot in the face by Hank with a Mossberg 500.
Madness Combat 4: Apotheosis
- Hank J. Wimbleton - Blew himself up with a suicide bomb in order to kill Jesus. Later revived, possibly with the Halo
- Jesus - Blown up by Hank with a suicide bomb.
Madness Combat 5: Depredation
- Zombie Tricky - Head cut horizontally in half by Hank with the dragon sword. Revived with the Improbability Drive.
Madness Combat 6: Antipathy
- Zombie Tricky - Stabbed in the head by Hank with a battle axe, and body shot with a P90. Revived as a demon with the Improbability Drive.
Madness Combat 7: Consternation
- Mag Agent: Torture - Shot multiple times in the face by Hank with a Semi-auto shotgun, before being chainsawed in the face.
Madness Combat 9.5
- Tricky - Shot in the head by Consternation Hank with a Desert Eagle. Revived through his own power.
- Tricky - Shot into pieces by Antipathy Hank with a Desert Eagle. Revived through his own power.
- Demon Tricky - Chainsawed in the head by Antipathy Hank.
- Tricky - Shot multiple times by Consternation Hank with a FAMAS, and sliced vertically in half with a sabre, before being chainsawed by Antipathy Hank. Possibly later revived with his own power.
Madness Combat 9: Aggregation
- Mag Agent: V3 - Repeatedly slashed by Hank with his claw arm, before being stabbed in the head with it.
Madness Combat 10: Abrogation
- Mag Agent: V4 - Shot and stabbed repeatedly by Sanford with a Glock 20 and his Hook. Later punched in the chest and face by Hank with his electricity-summoning arm.
- Mag Agent: V4 - Shot multiple times by Hank with a magnified M-249.
Madness Combat 11: Expurgation
- Skeleton Tricky - Shot multiple times by Hank with an M60.
- Mag Skeleton - Crushed into the floor by Hank.
- Skeleton Tricky - Crushed into a beam of light by Hank with the Dragon sword.
- Skeleton Demon Tricky - Face exploded when Hank crushed Skeleton Tricky into a beam of light, disrupting the Auditor's Hell.
Non-Canon Kills
Incident: 001A
- Mag Agent: V2 - Torn apart in a Blender when Hank pushed them in.
Incident: 1000A
- Jesus - Punched in the mouth by Hank.
Weapons Used
Madness Combat 1
Madness Combat 2: Redeemer
Madness Combat 3: Avenger
Madness Combat 4: Apotheosis
Madness Combat 5: Depredation
Madness Combat 6: Antipathy
Madness Combat 7: Consternation
Madness Combat 9: Aggregation
Madness Combat 9.5
Consternation Hank
Part 1
Part 2
Antipathy Hank
Madness Combat 10: Abrogation
Madness Combat 11: Expurgation
Incident: 001A
Incident: 010A
Incident: 1000A
Consternation Hank
Abrogation Hank
PSA: Piracy
Krink Test
Kills
Characters
Episode | Total | Jesus | Tricky | Sheriff | Mag Agent: Torture | Mag Agent: V3 | Mag Agent: V4 | Mag Skeleton | Boombox man | Dancing man | Sun |
---|---|---|---|---|---|---|---|---|---|---|---|
Madness Combat 1 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 |
Madness Combat 2: Redeemer | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 3: Avenger | 5 | 1 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Madness Combat 4: Apotheosis | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 5: Depredation | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 6: Antipathy | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 7: Consternation | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 9: Aggregation | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 9.5 | 4 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 10: Abrogation | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
Madness Combat 11: Expurgation | 3 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
Units
Episode | Total | Grunts | Agents | A.T.P. Engineers | A.T.P. Soldats | Zombies | Skeletons | Elite bodyguards |
---|---|---|---|---|---|---|---|---|
Madness Combat 1 | 29 | 27 | 0 | 0 | 0 | 2 | 0 | 0 |
Madness Combat 2: Redeemer | 82 | 74 | 0 | 0 | 0 | 8 | 0 | 0 |
Madness Combat 3: Avenger | 82 | 72 | 0 | 0 | 0 | 7 | 0 | 3 |
Madness Combat 4: Apotheosis | 76 | 55 | 1 | 0 | 0 | 20 | 0 | 0 |
58 | 0 | 51 | 0 | 0 | 7 | 0 | 0 | |
Madness Combat 6: Antipathy | 114 | 32 | 82 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 7: Consternation | 44 | 2 | 42 | 0 | 0 | 0 | 0 | 0 |
Madness Combat 9: Aggregation | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
Madness Combat 9.5 Part 1 + 2 | 49 + 83 = 132 | 2 + 1 = 3 | 33 + 61 = 94 | 8 + 13 = 21 | 7 + 7 = 14 | 0 | 0 | 0 |
Madness Combat 10: Abrogation | 50 | 0 | 40 | 10 | 0 | 0 | 0 | 0 |
Madness Combat 11: Expurgation | 32 | 0 | 2 | 1 | 1 | 0 | 27 | 0 |
Non-Canon Kills
Episode | Total | Agents | A.T.P. Engineers | A.T.P. Soldats | Zombies | Half Mag Engineers | Cybercriminals | Mag Agent: V2 | Jesus |
---|---|---|---|---|---|---|---|---|---|
Incident: 001A | 29 | 28 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Incident: 010A | 26 | 14 | 0 | 0 | 12 | 0 | 0 | 0 | 0 |
Incident: 1000A | 50 | 44 | 4 | 1 | 0 | 0 | 0 | 0 | 1 |
PSA: Piracy | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
Krink Test | 4 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 |
Gallery
Artworks
Commissioned artworks
Game
Madness: Project Nexus Release Trailer
Madness: Project Nexus Cinematic Trailer
Merchandise
Trivia
- The only episodes Hank is never seen dead are Madness Combat 1, Madness Combat 10: Abrogation, and in the non-canon Madness episodes, Incident: 001A and Incident: 100A. The only episodes where Hank has not died after being revived are Madness Combat 6: Antipathy and Madness Combat 9: Aggregation.
- Madness Combat 2: Redeemer and Inundation are the only episodes in which Hank's appearance remains the same from the previous episode.
- According to a poster in Madness Combat 6: Antipathy, Hank's phone number is [555-4259|(719) 555-4259].
- Interestingly, the 719 area code is for the Colorado Springs area in Colorado, as opposed to the Nevada setting.
- Hank's claw arm in Madness Combat 9: Aggregation and lightning abilities in Madness Combat 10: Abrogation are references to the video games Die by the Sword and Infamous respectively.
- Hank is the only main character to appear in every one of the episodes 1-11. This does not include the .5 episodes.
- Despite being dubbed as "mentally insufficient" in his new Mag form, with only a third of the intelligence he had before, he still used a corpse as a decoy and used a pipe bomb to kill the enhanced A.T.P. engineers easily, whereas they gave Sanford and Deimos a hard time, which seems to be quite an intelligent move.
- However, he may have regressed to a sort of savant-like state, where, in his field of choice, he is quite intelligent, but is deficient elsewhere. In example, he could come up with stratagems such as making the pipe bomb, but may lack math skills beyond counting bullets, or any knowledge whatsoever not necessary to killing.
- This may also be because his previous level of intelligence was high enough not to completely render him intellectually challenged.
- It's possible that he might have gotten his intelligence back when he took the Auditor's halo.
- Magnified Hank, Mag Agent: V3, the Sun, Demon, Sanford (in ANAMNESIS.fla), and the Auditor are the only characters without the facial cross.
- Krinkels said in a tweet, that Hank is bald.
- As Krinkels was asked if any version of Hank possessed a beard, he said that Hank is 100% hairless.
- Hank likes to dance.
- As Krinkels was asked what the inspiration for Hank was he answered: "Blade, The Terminator, a Grammaton Cleric are the primary influences for what Hank is."
- Hank has gone through the most costume changes in the series.
- As Krinkels was asked what the inspiration for Hank's claw was, he said that there was a game called Die by the Sword and it featured an enemy with one arm bigger than the other and Krinkels thought that it was was immeasurably powerful how he would just swing it back and forth in front of him to clear a pathway. In addition to that, Krinkels said he has always liked asymmetrical character designs.
- Krinkels said that if Hank, Sanford and Deimos looked more like humans, Deimos would be the shortest, while Hank would be the tallest.
- Krinkels has stated that Hank has dabbled in real estate.
- It was later on revealed in the Madness Day 2023 stream that Doc did the paperwork.
- Krinkels said Hank, along with everyone else, is ambidextrous.
- Hank is the only character that has a full name.
- According to Krinkels, Hank's full name is "Hank Motherfucker Wimbleton".
- Krinkels revealed Hank is asexual.
- When Krinkels was asked if Hank would kill Sanford, Deimos and 2BDamned, when he is ordered to, Krinkels just replied with: "Hank is very good at his job."
- The relationship Hank has with Sanford and Deimos is more based on their objective, rather than friendship.
- Krinkels said that if Nevada had kittens, Hank would take a second to pat one.
- When asked if Hank would show off at the gym, Krinkels said, "Nah he ain't an ego lifter."
- Krinkels also stated that "Hank benefits from having his physical aptitude coming naturally."
- Hank, along with the rest of the main cast, are said to have bad social skills.
- Hank would not be a good partner in a relationship either.
- Hank is feared by others for his chaotic nature.
- Krinkels revealed Hank genuinely wanted to go to the Volleyball tryouts he signed up for.
- Krinkels has stated that Hank isn't a hero, but he's not really a villain either, because "everyone is pretty awful in Nevada"
- Hank is the only character to ever wield a clamp, as seen in P.S.A: Piracy.
- Starting around the time of Madness Combat 9.5 part 1, Krinkels begins referring to Hank with "they/them" pronouns. This would also align with Krinkels' statement that the characters' genders are up for interpretation and his reply about the use of 'he' directly.
- With the release of "Madness Combat 9.5 (complete)", and the reveal that there are multiple Hanks in The Other Place, Hank's "they" pronoun now appears to be a fully plural term.
- Sanford also says "Hank's not gonna like that we offed 'em either" at the end of M:PN2, reffering to Hank as a shortened version of they
- Hank is canonically 6'2, as stated by Krinkels during his Twitch stream.
- Hank would be very resistant to therapy.
- In a Twitch clip, when asked who is the "oldest" out of the Main Protagonist Cast, Krinkels replied with "Probably Hank." Which means Hank is canonically older than Jebus.
- While Hank lacks formal education he can still do basic math.
- In Madness combat 9.5, "Madness 6 Hank" is depicted to be more aggressive than any other variant of Hank, as the injuries he currently sustains are constantly putting him in pain and therefore kills with the intent to get things over with and continue, unlike Madness 7 Hank's reason to kill as a way to survive.
- In the Madness Combat 20th Anniverasy stream, when asked if Hank could swim, Krinkles replied "probably not".
- Hank's skintone has changed a lot during the series, MC5 - 6 and MC9 - 11 Hank has had a darker skin tone while Hank in MC1-4 and 7 have had a brighter skin tone.
- A poster in Madness Combat 9.5 reveals Hank had signed up for guitar lessons.
- The dragon sword is Hank's signature melee weapon.
- Hank didn't know his own name until he read it on wanted posters.[1]
- Among the 5 physical strongest characters, Hank ranked at third place, being tied with Church.
- Mag Hank ranked second place.
- Before the version Beta 1.13.e, Hank did not have the Metal Jaw or his exclusive head textures. Without the armor, he was looking like a basic grunt.
- Hank has the least amount of voice lines out of any character, with only 7 seconds worth. He only barely gets beaten by Hofnarr, who only has 11 seconds worth.
- Hank's design in MADNESS: Project Nexus is based on his ninja design from Madness Combat 7: Consternation.
- Krinkels said he likes when someone draws Hank as a "large wide man with atleast 240lbs" being "a fucking train of a man".
Main characters |
Hank · Sanford · Deimos · 2BDamned | |
A.A.H.W. units |
Grunt (Rich · Scrapeface) · Elite bodyguard · Agent · A.T.P. Engineer · A.T.P. Soldat | |
Other characters |
Civilian (Boombox man · Dancing man · Hot dog vendor) · Demon · FellowD9 · Higher Powers · Saucy · Dancing man (Leisurely Ragtime) · The Sun · Mustached character · Mustached star · Cybercriminals | |
Project Nexus characters | Main characters | Dr. Christoff · Dr. Hofnarr Phobos |
Nexus units | G03LM · Mag Agent: N Scientist · Riot guard · Abomination · Sleepwalker patient · Mag Agent: Gestalt | |
Arena Combat characters | Subject 1v02P 6 Krinkels · Cheshyre · The-Swain · Luis |
Game Modes | Story Mode · Arena Combat Mode · Zombie Arena Mode |
Story Mode Characters |
Hank · Sanford · Deimos |
Arena Combat Characters |
Subject 1v02P 6 |
Nexus Units |
Grunt · Agent · Agent Mk1 · Agent Mk0 · G03LM · Mag Agent: N |
Interactive | Lockers · Obstacle · Spike gate · Terminal |
Other | Project Nexus · Science Tower · Weapons · Armor · Player stats · Squadmates · Gear Shop |