Madness Combat Wiki

"MADNESS: Project Nexus is a third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.

MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.

Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out." - Steam Store description


MADNESS: Project Nexus

Artist(s): Krinkels
Programming: The-Swain
Music: Cheshyre, Devin "Locknar" Martin
Current version: Full Release: 1.05.a

Demo: 2.01.a
Beta: 2.05.v

Release date(s): September 29th, 2021

Demo: October 14th, 2020

Genre(s): Action, Shooter
External links

MADNESS: Project Nexus (rebranded from "Madness: Project Nexus 2") is a Madness Combat shooter/action game developed by Krinkels and The-Swain. It is the sequel to Madness: Project Nexus (Classic).

Unlike its predecessor, the Steam version is not made using Flash. Instead, the game is made using the Unity game engine. With Unity, this enables the game to be created with fully functioning 3D graphics. The 3D models used for the game are being made by Krinkels, and The-Swain is the programmer.

The gameplay remains in a diagonal isometric perspective, with a similar room format as its predecessor. Krinkels has also stated that despite the move to 3D graphics, the visual style will remain "cartoony", thanks in part to custom cel-shading.

In the game, there are 4 different difficulties.

  • Tourist - the "easy" difficulty. Enemies can't stunlock you and medkits heal all of your corpus. All the guns also have 2 magazines.
  • Normal - Medkits heal all corpus blocks, guns have one and a half spare magazines.
  • Tough - the "hard" difficulty. Guns have only one spare magazine, and medkits only heal one corpus block.
  • Madness - This difficulty is the closest to the Madness cartoons. You do very well, slaughtering enemies with ease, until you do one small slip-up and you get punished very hard. Everyone has 5 times less health, medkits only heal 1 corpus block and guns only have 60% of a spare magazine.

The higher the difficulty, the more enemies you have to kill during mini arena-like waves in certain rooms during the Story Mode.

All news and updates for the development on the game can be found on the official blog or on the Official Changelog, as well as Steam patch notes and on the game's official discord server.


Story Mode

Uncover the secrets of Project Nexus in the Story Mode. It includes 19 stages and 7 hub worlds:

There are multiple playable characters, such as:

Arena Mode

Crack the Mandatus Code with the help of 2BDamned, build your own agency and empire in the Nevada Central. Train your own custom Madness combatant to be the most deadly killing machine in Nevada.

Complete contract missions to advance the story, fight in multiple different stages with different sub-gamemodes, such as:

  • Battle Rooms - classic arena experience
  • Siege - defend objectives from waves of enemies
  • Infiltration - Clear the room out of all enemies and proceed to the next room

Arena mode currently offers 4 different stages and 2 contract mission, with more content on the way. In future, you will be able to customize your blood color, face textures, change names of your hirelings and more.

When creating a new character, you have a choice of choosing one of the many origins:

  • Noob
  • Undercover agent
  • Experiment
  • Mercenary
  • Patient
  • Disquieted (1 Imprint Required)
  • Offering (1 Imprint Required)
  • Massive (2 Imprints Required)
  • Tinkerer (2 Imprints Required)
  • Magiturge (3 Imprints Required)

Origins affect your playstyle, and each origin has pros and cons, as well as one unique ability (with the exception of Noob). Origins have skill tree focuses and weaknesses. In the focus skill tree, you can gain all the skills and with each skill you learn you get double points to your attributes. In the weakness skill tree, you don't get any attribute points and you can't learn the 3 last core 3 skills from that tree.

Playground Mode

Ever wondered who would win in a fight between a mag agent and 300 grunts? Now you can find out yourself!

Spawn all enemies you can meet in the game (with the exception of a few bosses), arm yourself with different weapons of your choosing, become your favorite character and play some nice music to accompany you in your crazy playground adventures. In playground mode, you can spawn different characters, morph into characters, spawn weapons and play music.


It was officially announced by both Swain and Krinkels on Madness Day 2013, and a Kickstarter campaign was made in the year 2014. The kickstarter ended with $64,214 pledged, and 1,271 backers. Only $49,198 was successfully pledged, not counting the money from fake backers and the money that went to Kickstarter and Amazon fees. [1]

According to The-Swain, M:PN is meant to be an extension of Madness: Project Nexus (Classic) the same way M:PN was an extension of the Madness series. [2]

The-Swain revealed that M:PN will support PC, Mac, and Linux, and they hope to get it on Steam. Console support is also possible in future, depending on if the game will sell well on Steam. [3]


(Note that almost no updates past beta 1.0 are documented here. The game was still being updated after that update released.)


The M:PN Demo was released on October 14th, 2020; currently free to play. It contains only two levels, ending after the first boss-fight with Jorge and Church. After defeating them and attempting to blow up the door to the next level, Sanford and Deimos claim that they need "bigger demo" to blow up the door, ending with Deimos shouting the word "Demo" to drive in the point that it is the end of the Demo.


Beta version 1.0 was released on September 8th, 2017 with the introduction of two new bosses, patches and an interactive mode.


Alpha Version 1.04 released September, 8th, 2016 with patch notes. With a graphics overhaul, squad system overhaul and in-game menu changes.

Alpha Version 1.03 and 1.03a released with patch notes , introducing shields, throwing weapons and a 3rd Murder Room.

Alpha Version 1.02 and 1.02a released with patch notes, including early Linux support and Murder Rooms 1 & 2.

Alpha Launched on June 28th, 2016 and can be pre-ordered on the Project Nexus 2 website.


An official Facebook page for Madness: Project Nexus 2 was created on June 30th. See here.

The official M:PN website was created on July 23rd. See here.

The official M:PN development forums were launched July 25th, 2014. See here.

The-Swain has released an alpha teaser for MADNESS: Project Nexus on June 20th. You can watch the teaser below, or watch it on the YouTube page.

On July 23rd, The-Swain created a video where he discusses M:PN and the gameplay it will feature upon its initial release. You can watch it below, or watch it on the YouTube page.

On August 24th, the Kickstarter page for MADNESS: Project Nexus was created. See here.

On August 25th, MADNESS: Project Nexus was put on Steam Greenlight. See here.

On September 3rd, MADNESS: Project Nexus was successfully greenlit.

On September 7th, the MADNESS: Project Nexus kickstarter reached 500 backers.

On September 14th, the MADNESS: Project Nexus kickstarter reached 750 backers.

On September 19th, the MADNESS: Project Nexus kickstarter reached 900 backers.

On September 21st, the MADNESS: Project Nexus kickstarter reached its target goal, and reached 1,000 backers.

On September 23rd, the MADNESS: Project Nexus kickstarter reached 1,200 backers.

Development Videos

Alpha Teaser

The-Swain discusses M:PN2

Kickstarter Video

Update 5/18/15

Development Gallery


Development Gallery

Pre-Kickstarter End

Development Gallery