MADNESS: Project Nexus

Artist(s): Krinkels
Programming: The-Swain
Music: Cheshyre, Devin "Locknar" Martin
Current version: Full game: 1.13.e

Demo: 1.14.c

Release date(s): TBA, Early(ish) 2021
Demo: 10/15/2020
Genre(s): Action, Shooter
External links

MADNESS: Project Nexus (rebranded from "Madness: Project Nexus 2") is an upcoming Madness Combat shooter/action game developed by Krinkels and The-Swain. It is the sequel to Madness: Project Nexus Classic. It was officially announced by both Swain and Krinkels on Madness Day 2013, and it was also stated that a Kickstarter may be started to help fund the project.

Unlike its predecessor, the steam version is not made using Flash. Instead, the game is made using the Unity game engine. With Unity, this enables the game to be created with fully functioning 3D graphics. The 3D models used for the game are being made by Krinkels, and The-Swain is the programmer.

The gameplay will remain in a diagonal isometric perspective, with a similar room format as its predecessor. Krinkels has also stated that despite the move to 3D graphics, the visual style will remain "cartoony", thanks in part to custom cel-shading.

The decision was made to use Unity rather than Flash because Flash could not handle the features that were intended to be implemented in the original game. All news and updates for the development on the game can be found on the official blog or on the Official Changelog.

According to The-Swain, M:PN is meant to be an extension of Madness: Project Nexus the same way M:PN was an extension of the Madness series. [1]

The-Swain revealed that M:PN will support PC, Mac, and Linux, and they hope to get it on Steam. Console support is also possible in future. [2]

Krinkels said in his SACRIFICE.fla livestream that they are planning to release M:PNS sometime at the end of 2018, otherwise he will "Lose all of his money and be forced to move houses" (the latter part, thankfully, was a trademark Krinkels joke and did not come to pass). Later in 2020, in a reply to an email sent to him asking about the month it will be released, Krinkels stated "I can't accurately give you a month, sorry. Hopefully in the first half of this year."



The M:PN Demo was released on October 15th, 2020; currently free to play.


Beta version 1.0 was released on September 8th, 2017 with the introduction of two new bosses, patches and an interactive mode.


Pre Alpha Version 1.04 released September, 8th, 2016 with patch notes. With a graphics overhaul, squad system overhaul and in-game menu changes.

Pre-Alpha Version 1.03 and 1.03a released with patch notes , introducing shields, throwing weapons and a 3rd Murder Room.

Pre-Alpha Version 1.02 and 1.02a released with patch notes, including early Linux support and Murder Rooms 1 & 2.

Pre-Alpha Launched on June 28th, 2016 and can be pre-ordered on the Project Nexus 2 website.

Before Pre-Alpha

An official Facebook page for Madness: Project Nexus 2 was created on June 30th. See here.

The official M:PN website was created on July 23rd. See here.

The official M:PN development forums were launched July 25th, 2014. See here.

The-Swain has released an alpha teaser for MADNESS: Project Nexus on June 20th. You can watch the teaser below, or watch it on the YouTube page.

On July 23rd, The-Swain created a video where he discusses M:PN and the gameplay it will feature upon its initial release. You can watch it below, or watch it on the YouTube page.

On August 24th, the Kickstarter page for MADNESS: Project Nexus was created. See here.

On August 25th, MADNESS: Project Nexus was put on Steam Greenlight. See here.

On September 3rd, MADNESS: Project Nexus was successfully greenlit.

On September 7th, the MADNESS: Project Nexus kickstarter reached 500 backers.

On September 14th, the MADNESS: Project Nexus kickstarter reached 750 backers.

On September 19th, the MADNESS: Project Nexus kickstarter reached 900 backers.

On September 21st, the MADNESS: Project Nexus kickstarter reached its target goal, and reached 1,000 backers.

On September 23rd, the MADNESS: Project Nexus kickstarter reached 1,200 backers.

The kickstarter ended with $64,214 pledged, and 1,271 backers. Only $49,198 was successfully pledged, not counting the money from fake backers and the money that went to Kickstarter and Amazon fees. [3]


  • Story Mode with over 19 stages.
  • Arena Mode with Infinite Waves, a short story mode of it's own, upgradeable HQ, unlockable NPC's and more.
  • The Playground, where you can spawn every character you meet in the game, spawn all kinds of weapons, change the currently playing music and play as any character.

Development Videos

Alpha Teaser

The-Swain discusses M:PN2

Kickstarter Video

Update 5/18/15

Development Gallery


Development Gallery

Pre-Kickstarter End

Development Gallery


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