Madness: Project Nexus 2

Music:Cheshyre, Devin Martin
Release date(s):TBA, 2020
Genre(s):Action, Shooter
External links

Madness: Project Nexus 2 (also known simply as "Madness: Project Nexus" on the Steam store) is an upcoming Madness Combat shooter/action game developed by Krinkels and The-Swain. It is the sequel to Madness: Project Nexus. It was officially announced by both Swain and Krinkels on Madness Day 2013, and it was also stated that a Kickstarter may be started to help fund the project.

Unlike its predecessor, Project Nexus 2 will not be made using Flash. Instead, the game will be made using the Unity game engine, and played with Unity Player. With Unity, this enables the game to be created with fully functioning 3D graphics. The 3D models used for the game are being made by Krinkels, but another modeler may provide modeling talent in the later stages of development in the game.

The gameplay will remain in a diagonal isometric perspective, with a similar room format as its predecessor. Krinkels has also stated that despite the move to 3D graphics, the visual style will remain "cartoony", thanks in part to custom cel-shading.

The decision was made to use Unity rather than Flash because Flash could not handle the features that were intended to be implemented in the original game. All news and updates for the development on the game can be found on the official blog. It is now in the process of being converted from Unity 4 to Unity 5, which will cause delays on updates.

According to The-Swain, M:PN2 is meant to be an extension of Madness: Project Nexus the same way M:PN was an expression of the Madness series. [1]

The-Swain revealed that M:PN2 will support PC, Mac, and Linux, and they hope to get it on Steam. Console support is also possible in future. [2]

Krinkels said in his SACRIFICE.fla livestream that they are planning to release M:PN2 sometime at the end of 2018, otherwise he will "Lose all of his money and be forced to move houses" (the latter part, thankfully, was a trademark Krinkels joke and did not come to pass). Later in 2020, in a reply to an email sent to him asking about the month it will be released, Krinkels stated "I can't accurately give you a month, sorry. Hopefully in the first half of this year."



Beta version 1.0 was released on September 8th, 2017 with the introduction of two new bosses, patches and an interactive mode.


Pre Alpha Version 1.04 released September, 8th, 2016 with patch notes. With a graphics overhaul, squad system overhaul and in-game menu changes.

Pre-Alpha Version 1.03 and 1.03a released with patch notes , introducing shields, throwing weapons and a 3rd Murder Room.

Pre-Alpha Version 1.02 and 1.02a released with patch notes, including early Linux support and Murder Rooms 1 & 2.

Pre-Alpha Launched on June 28th, 2016 and can be pre-ordered on the Project Nexus 2 website.

Before Pre-Alpha

An official Facebook page for Madness: Project Nexus 2 was created on June 30th. See here.

The official M:PN2 website was created on July 23rd. See here.

The official M:PN2 development forums were launched July 25th, 2014. See here.

The-Swain has released an alpha teaser for Madness: Project Nexus 2 on June 20th. You can watch the teaser below, or watch it on the YouTube page.

On July 23rd, The-Swain created a video where he discusses M:PN2 and the gameplay it will feature upon its initial release. You can watch it below, or watch it on the YouTube page.

On August 24th, the Kickstarter page for Madness: Project Nexus 2 was created. See here.

On August 25th, Madness: Project Nexus 2 was put on Steam Greenlight. See here.

On September 3rd, Madness: Project Nexus 2 was successfully greenlit.

On September 7th, the Madness: Project Nexus 2 kickstarter reached 500 backers.

On September 14th, the Madness: Project Nexus 2 kickstarter reached 750 backers.

On September 19th, the Madness: Project Nexus 2 kickstarter reached 900 backers.

On September 21st, the Madness: Project Nexus 2 kickstarter reached its target goal, and reached 1,000 backers.

On September 23rd, the Madness: Project Nexus 2 kickstarter reached 1,200 backers.

The kickstarter ended with $64,214 pledged, and 1,271 backers. Only $49,198 was successfully pledged, not counting the money that went to Kickstarter and Amazon fees. [3]

Planned Features


The following features have been confirmed by either Krinkels or The-Swain:

  • Arena Mode [4]
    • A perk-system similar to the predecessor.
      • A Legendary perk-system that will allow players to use skills similar to the protagonists of Madness Combat, and even increase the player's size.
        • Players will be able to have a majority of non-legendary perks, but the player can only pick one legendary tree. For example, if you start investing in being the size of a mag agent, you won't be able to invest in having Jesus' telekinesis abilities. [5]
          • Players will always be able to respec their skill points.
    • The-Swain has stated that the game is being built specifically to support the arena mode. [6]
    • Players will be able to have their genetics boosted through experiments similar to zombies and A.T.P. agents. [7]
  • More weapons, like grenades
  • Dual-wielding weapons [8]
    • Pressing the dodge key while dual-wielding will possibly make a shockwave that would kill lesser enemies [9]
    • Dual-wielding efficiently would require certain skills, and wielding bigger and more powerful weapons, such as shotguns, would require strength. [10]
  • Possibility of shields, gloves, and boots.
  • The game will immediately follow the events after Episode 1 of Madness: Project Nexus. [11]
  • An "A.A.H.W. Mode," where the player leads soldiers in order to stop a Madness Combat protagonist and prevent him from killing your boss character. [12]
    • The player will possibly be able to directly control the boss character.
  • Weapon upgrades. [13]
  • Enemies will be able to follow you from room-to-room; battles wouldn't be room-locked like in the prequel. [14]
  • There will be a new "sub-Mag" enemy unit. [15]
    • This new enemy unit will shove smaller enemy units aside.
    • The armor on the enemy unit will deflect all bullets.
  • Free Roam mode. [16]
  • Multiplayer may be possible, but it's not one of The-Swain's top priorities.
  • Destructible bodies. [17]
  • Armor will deteriorate to damage. [18]
  • Players will not be limited to only one character in Arena Mode, unlike the prequel. [19]
  • Players will be able to use G03LM-sized weapons. They will also have access to their inventory at all times. [20]
  • Throwing bladed melee weapons at enemies will have the melee weapon stick in them until they die, at which point you can retrieve them. [21]
  • A "Realism Mode" that would disable HUDs, e.g.; TAC-bars. [22]
  • Players can grapple and throw enemies. [23]
    • Players will be able to throw grappled enemies at other enemies to knock them down.
  • Players can use the environment to a greater advantage than in the predecessor, such as throwing enemies at a wall, dealing higher damage.
  • The player will be able to change the controls to their liking, and even choose the player character's dominant hand. [24]
  • Unarmed attacks will be more useful and have more options than the first game. [25]
    • Unarmed combo customization. [26]
  • The player will be able to use various kinds of ammo, such as incendiary rounds. [27]
  • Players will be able to create, submit, and install mods for the game. [28]
  • The game will reveal more info about the exact nature of the Nexus Program and A.A.H.W., and the backstory of how Dr. Christoff became Jesus. [29]
  • There will be modes that will allow the player to play as A.T.P. agents and/or zombies. [30]
  • There will be methods of aiming two guns at two different places, with potential methods including special attacks and target locking. [31]
  • Characters will be able to interact with each other.
  • Zed Survival mode. [32]
    • Players will be able to mix and match weapon parts in this mode.
      • Some parts of weapon customization will require points in a "Scavenger" skill tree. [33]
    • There will be enemy survivors, such as bandits. [34]
    • Hanging around in one spot for too long will let the tougher enemies seek you out, which can be costly. [35]
    • Survivor personalities. [36]
  • Players will be able to use their Arena Mode characters in multiple modes, except for Story Mode. [37]
  • Level editor tool. [38]
  • A "Heist Mode" where you would run a team of criminals, and accept contracts for paid missions. Said missions would range from assassination, bodyguard duty, defending certain areas, and theft. [39]
  • Aiming. [40]
  • Character creation. [41]
  • The lockers from Madness: Project Nexus will return.
  • Medical items to restore health, or "Corpus".
  • More stuff to make it fun after release. [42]

Development Videos

Alpha Teaser

Madness Project Nexus 2 Alpha Teaser

Madness Project Nexus 2 Alpha Teaser

The-Swain discusses M:PN2

The Swain discusses Madness Project Nexus 2

The Swain discusses Madness Project Nexus 2

Kickstarter Video

Madness Project Nexus 2 Kickstarter Video

Madness Project Nexus 2 Kickstarter Video

Update 5/18/15

Madness Project Nexus 2 - Update 5 18 15

Madness Project Nexus 2 - Update 5 18 15

Development Gallery


Development Gallery

Pre-Kickstarter End

Development Gallery



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