|
This article is in need of some cleanup. Look into spelling, grammar and formatting. |
Equipment in Madness Retaliation refers to head gear and armor for you to outfit your squad. There are 20 different pieces of each, totally 400 different combinations of equipment. This section will neither cover the effects and use of special items, nor the disposable items you can collect as they are covered under the weapons guide page. Below is a table listing the location and bonuses that each gives, as well as any special attributes, like Hank's ability to deflect bullets back at his aggressors. The armor and head gear are organized by the way they appear in the inventory, from left to right. If you're missing an item, match the empty space to the list.
| Name | Location | Stat Bonuses | Special attributes | |
|---|---|---|---|---|
| Armor | Grey shirt ■ | -- | None | None |
| Sleeveless shirt ■ | Locker 3 | Max HP +2 | None | |
| Fur lined jacket ■ | Locker 4 | Max HP +2 | None | |
| Bandages (body) ■ | Locker 11 | Max HP +2 | None | |
| Bloody bandages (body) | Locker 5 |
Max HP +2 |
None | |
| Vest and knife belt | Locker 9, 32 | AP gain +2 | None | |
| Assault armor | Locker 8, 32 |
Armor class +3
|
None | |
| Ammo and Camo | Locker 23, 32 | Max AP +2 | None | |
| Chestplate | Locker 14, 39 |
Armor class +2
|
None | |
| 1337 suit | Locker 6 |
Armor class +1
|
None | |
| White tuxedo | Locker 20 |
Armor class +1
|
None | |
| ATP combat jacket | Locker 26 |
Armor class +2
|
None | |
| Hank's trenchcoat | Locker 40 |
Armor class +3*
|
Deflect: If you're using a melee weapon you have a 75%
| |
| Sanford's camo shorts | Locker 17 |
Armor class +2
|
None | |
| Deimos' TAC jacket | Locker 18 |
Max AP +1
|
Marksmanship: Your guns have +1 to range | |
| Tattered rags | Locker 29 | Max HP+12 | None | |
| Bloody tatters | Locker 35 | Max HP+12 | None | |
| Dark tatters | Locker 27 |
Armor class +2
|
None | |
| Heavy chestplate | Locker 36 |
Armor class +2**
|
Heavy Mastery: Allows a CQB or Assault Class to use
| |
| Saucy's fancy suit | Locker 43 |
Max AP +4
|
None | |
| Head Gear | No headgear ■ | -- | None | None |
| Amber shades ■ | -- | Max HP +1*** | None | |
| Goggles ■ | -- | Max HP +2 | None | |
| Bandages (head) ■ | Locker 10 | Max HP +2 | None | |
| Bloody bandages (head) | Locker 5 | Max HP +2 | None | |
| Nightvision goggles | Locker 14, 38 | AP gain +1 | Nightvision: Allows you to see better in the dark | |
| Assault helmet | Locker 2, 38 |
Armor class +3
|
None | |
| Bandana | Locker 2, 38 | Max AP +2 | None | |
| Advanced TAC mask | Locker 15, 39 | None |
TAC scan: Let's you see the Armor class and HP of your enemies
| |
| 1337 shades | Locker 6 |
Armor class +3
|
None | |
| Terminator shades | Locker 20 |
Armor class +1
|
None | |
| ATP mask | Locker 26 |
Armor class +2
|
None | |
| Hank's head gear | Locker 40 |
Armor class +3*
|
Shadow dash: Teleport to a location for 1 AP, Maximum range equals current AP
| |
| Sanford's head gear | Locker 31 |
Armor class +2
|
Hook shot: Use the hook to pull an enemy to you (stunning them) | |
| Deimos' head gear | Locker 31 |
Max AP +3
|
Marksmanship: Your guns have +1 to range | |
| Clown Make-up | Locker 37 | None |
CLOWN KILLS YOU: You explode on death dealing massive
| |
| Tricky's face | Locker 41 | Max HP +6 | Bouncy: Jump to a location for 1 AP. Maximum jump range equals current AP | |
| Zombie head | Locker 29 | None |
Bloodlust: You gain full AP when you kill an
| |
| Jesus' head | Locker 36 |
Armor class +2**
|
Marksmanship: Your guns have +1 to range | |
| Saucy's head | Locker 43 |
Max AP +4
|
TAC scan: Let's you see the Armor class and HP
| |
| *Says Armor Class +3,
but gives Armor Class +2 | ||||
| **Says Armor Class +2,
but gives Armor Class +4 | ||||
| ***Says Max HP +1,
but gives Max HP +2 | ||||
| ****Says Max HP +3.
but gives Max HP +6 |
- Denotes starting equipment
