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Mag Agent
Debut: Madness Combat 7: Consternation
Appearances: 8 (1 non-canon)
Kills: 2
Deaths: 8 (1 non-canon)

Mag Agents are A.A.H.W. members who have been magnified to about two-and-a-half times their regular size. It was shown in Madness Aggregation that the Agent Magnification Chamber can not only enlarge living beings, but also resurrect corpses. Mag is a short term for 'magnified', suggesting the gargantuan size that the agents appear as.

Mag Agent: Torture[]

Mag Agent: Torture's appearance in Madness Consternation marked the debut of the Mag Agents. He resembles a gigantic l33t agent but with large spikes piercing his head in an "X" formation. His glasses are similar to the glasses l33t agents wore in Madness Antipathy.

Mag Agent: V2[]

The Mag Agent: V2 is the second version of the Mag Agents. Two Mag Agent: V2s appeared standing next to the Auditor at the end of Madness Consternation. In the following episode, these Mag Agents fought Jebus, but were both defeated relatively quickly.

Mag Agent: V3[]

Mag Agent: V3 is the third and possibly unfinished version of the Mag Agents. He wears a mask that resembles a duck bill in order to breathe. The Auditor awakened him prematurely through the same powers he used to enhance two A.T.P. Engineers. However, despite this enhancement, this Mag Agent was defeated by the magnified Hank.

Mag Agent: V4[]

The Mag Agent: V4 is the latest version of the Mag Agents to appear in the canon animations. They wear black suits like those of normal-size agents, but instead of sunglasses, they have a large, red visor covering most of their face. Two of them were seen in Madness Abrogation, both of which were killed by Hank.

Mag Agent: V5[]

Mag Agent: V5 was only seen in the non-canon episode Incident: 110A. Unlike other Mag Agents, this one was heavily armored, making him immune to gunfire. Jebus managed to knock off part of his armor before slicing his head in half and finally killing him by tearing out the brain.

Mag skeleton[]

A magnified skeleton appeared in Madness Combat 11: Expurgation. It had a mask similar to that of Tricky, and seemingly guarded a pillar of light near the edge of Hell in The Other Place. Hank was able to remove the Mag skeleton's mask, then punched it into the pillar of light with his arm, resulting in the area becoming unstable and the appearance of numerous other skeletons. After Hank and Sanford dispatched the smaller skeletons, the Mag skeleton was able to free itself and attempted a counterattack, only to be put down by Hank, who stabbed it through the eye socket with the Dragon Sword, then broke its head off its body with a well-timed stomp to the neck.

Madness: Project Nexus (Classic)[]

Mag Agent: N[]

Mag Agent: N is a Mag Agent exclusive to the game Madness: Project Nexus (Classic). He is the final boss of Episode 1 in Story Mode. He wears a suit similar to that of agents but with darker, visible lapels. On his face, he wears bi-tech goggles and a gas mask.

Mag Agent: Gestalt[]

Mag Agent: Gestalt is a quasi-boss in Episode 1.5 of Madness: Project Nexus (Classic)'s Story Mode. He is an armored, magnified version of the Abomination. Rather than using weapons, Gestalt attacks his foes by slamming them. He later appears in MADNESS: Project Nexus as Project Gestalt with a new set of extremely strong armor and a pair of tusks.

MADNESS: Project Nexus[]

A.A.H.W Mag Agent[]

Mag Agent-0

The A.A.H.W. Mag Agents are Mag Agents wearing a suit and a giant black visor that connects to a backpack gear. They are armed with a magnified Desert Eagle. They serve as the A.A.H.W's tank units and heavy hitters. When you are at close range with them or when they charge at you, they can perform a unique execution where they grab you and hit you with their gun, before throwing you into the ground and shooting you with their Desert Eagles. They rely on their pure strength and fists to attack enemies and are capable of throwing a powerful charged punch that causes them charge at the target in front of them.

A.A.H.W. Half-Mag[]

The A.A.H.W. Half-Mags are l33t agents who seem to be in the middle of the magnification procedure. Though not technically a Mag Agent, they are bigger than the other units, about the same size as a G03LM, and can charge up an attack that flicks them across the stage, dizzying the player. After they reach low health, they receive the dizzying status, similar to the Nexus Support, and can be executed during this state.

Mag Bandit[]

The Mag Bandit is a Mag affiliated with Nexus City's outskirts' Bandits. He first appears as the boss in the stage Road to Nexus City, where he fights Hank at the gates of Nexus City's Industrial Sector before slamming himself against the gates in a rage, opening them.

Unfinished Mag[]

The Unfinished Mags are Mags that are still on their development process. They are mainly composed of a microcalcified bone framework to support the Mag's weight and also pre-conditioned muscle cultures, however due to their unfinished state, they lack the polyorganic ethylene skin. They are released by Nexus Core scientists in a hasty attempt to stop the protagonists.

Hive[]

The Hive is a grotesque, self-replicating Mag cyborg created by the Nexus Core. He serves as the boss of the level Shakedown, where the Nexus Core outfits him with two shoulder-mounted missile launchers and battery pack. The Hive gets his name for the ability to spawn minions, known as "Slugs", to attack the player, which explode into Dissonant Reality. He also uses his missile launchers to deadly effect, targeting his enemies while increasing the output the more he loses health.

Half-Mag[]

DedmosRebuilt.fla introduced Half-Mags to the series who, as name implies, are smaller than full Mags, yet still bigger than regular Nevadeans - about 1.3-1.5 times as big as a regular Nevadean, although Mag Hank is the first of their kind to appear in Madness Combat 9: Aggregation. Unlike full Mags, who have unique designs, the Half-Mags can appear as any rank of regular A.A.H.W. units, simply increased in size. Their large size results in them being strong, but not necessarily slow. There are two variations of Half-Mags - regular ones, who are simply enlarged versions of the characters they are based on, and ones with rocks growing from the inside of their heads, with some of them being visible on the characters' faces. While the regular variation of a Half-Mag is fairly easy to kill and has no special resistance to injuries, the rocky variation seems to be much tougher, being able to survive getting cut or shot multiple times in the head. They first appeared in Deimos' Purgatory and have been accidentally brought to Nevada after Deimos gets revived by 2BDamned.

The rocky Half-Mags seen in Madness Combat 12: Contravention are notably aggressive and malicious. One Half-Mag Agent killed an Engineer in retaliation for being inadvertently shot by him, another one used a living Agent as a weapon which led to said Agent being splattered on the floor, and later a pair of Half-Mag Agents used a living Engineer to test an execution method. This episode also reveals Half-Mags to be capable of coordinating their efforts, as the first Half-Mag tells the second to "pay attention" after the latter arrives and gets hit by a gun thrown by Sanford.

Retainer[]

Retainers are Half-Mags whose purpose seems to be to retain Hank and other individuals in The Other Place, preventing them from escaping or being retrieved by external allies. They fulfill this with the use of psionics, which enables them to fly, teleport, use telekinesis, and summon spikes, as well as having the ability to regenerate any damage sustained to them.

Appearing only in MADNESS: Project Nexus, A.A.H.W. Half-Mags are similar to Retainers except that the former do not possess psionics and telekinesis. They rely on their pure strength and fists to attack enemies and are capable of throwing a powerful charged punch that causes them charge at the target in front of them.

Mag Hank[]

Hank got magnified in the Agent Magnification Chamber by Deimos before he was shot by an enhanced A.T.P. Engineer. Hank revived as a Half-Mag with a monstrous right arm. It had a crustacean-like claw used to sever enemies, but the claw was later shot off by the Auditor in Madness Abrogation. The arm later grew an electrokinetic hand when Hank touched Jesus' halo, but again got ripped off by the halo-empowered Tricky in Madness Combat 11: Expurgation. Finally, Hank got his new black arm capable of manipulating both metal and electricity and telekinesis by the Auditor in Madness Expurgation.

Deaths[]

Canon Deaths[]

Episode Total deaths Killed by Hank Killed by Jesus


Madness Combat 7: Consternation 1 1 0


Madness Combat 8: Inundation 2 0 2


Madness Combat 9: Aggregation 1 1


0
Madness Combat 10: Abrogation 2 2 0


Madness Combat 11: Expurgation 1 1 0


Non-Canon Deaths[]

Episode Total deaths Killed by Jesus


Incident: 110A 1 1



Kills[]

Episode Total deaths Agent


Madness Combat 7: Consternation 2 2

Gallery[]

Trivia[]

  • Madness Combat 7 is the only official Madness Combat animation in which two or more types of Mag Agents are seen in the same episode, them being Mag Agent: Torture and Mag Agent: V2, and one of the only four official Madness flashes to have more than two Mag Agents.
  • Mag Agents and Demon Tricky are the only characters so far to be seen with fingernails.
  • In Madness Combat 11: Expurgation, when Hank pulls off the Mag Skeleton's mask, it reads "JUST DO WHAT COMES NATURAL". This is a throwback to the start of Madness Combat 6: Antipathy.
  • Krinkels does have plans to add more Mag units.
  • Krinkels has stated that Mag Agents as a whole are among the physically strongest of all Madness Combat characters, being able to deadlift more than any other character.
  • According to the Science Tower Museum in MADNESS: Project Nexus, the first Mag Agents were created from cultured meat applied to a steel and carbon fiber skeleton. The Unfinished Mags appear to be in the middle of this procedure. The A.A.H.W. does not seem to build their Mag Agents this way, judging by the Agent Magnification Chamber in Madness Combat 9: Aggregation, as well as the fact that the AAHW have "Half-Mags", which would make no sense if they used the Nexus Core method, as the Mags they use are created from scratch, rather than pre-existing subjects.
  • Oddly enough, in MADNESS: Project Nexus, except for Gestalt, all Mag Agents in the game lack their distinctive claws from the animation series.
  • Krinkels answered that since the events of Dedmos adventures, half-mags "...have been rendered upwards from his hell and are now everyone's problem" Which implies Krinkels plans to utilize half mags through the main series more
  • Krinkels has Stated that if a Mag Agent were to put on the Halo, that "It would look so small on his big head! Hee hee hee!"


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