Mag Agent: Gestalt
  • Mag Agent: Gestalt, fully armored.
  • Mag Agent: Gestalt, stripped of his armor and skin.
Debut:Madness: Project Nexus
Appearances:1 (game only)
Role(s):Antagonist, boss
Enemies:Dr. Christoff, agents

Mag Agent: Gestalt (German for form or figure) is a mag agent featured in Episode 1.5 of Madness: Project Nexus. It is an armored mag version of an abomination and is fought at the end of level [1.5-C].

Gestalt is unarmed and fights by either slamming or body slamming the player. He wears a large amount of bulky armor, and the only remains of his facial skin are held together by a device on the back of his head. Much like Mag Agent: N, Gestalt must be defeated by pouring firepower into his hulking form until he eventually collapses. He is assisted by other abominations in the fight and is apparently an enemy to the 1337 agents. Unlike that of G03LMs, Gestalt's armor is vulnerable to firearms and melee attacks alike. His armor is separated into 2 parts, the head and the body. Once one part is damaged enough the armor will be removed of that respectful place and then he will be subject to any damage you fire at him. Once defeated, the swarm of agents and abominations will end and you will be able to proceed to the next room.

Gestalt is the subject of an odd bug. After you defeat Gestalt, go into the next room and kill the agents, then go back to the room where Gestalt was, you will see him standing up, stripped of his armor and skin and retaining any wounds you gave him, as if he has come back to life. However, he will move normally only for a while. Then, his animation will stop and his frame will move to the very edge of the room. The player cannot harm Gestalt at any point here, but can leave the room normally. This can happen an infinite amount of times.


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    • It may also be that the abominations have some sort of collective or hive mind. Gesalt would likely be "linked" to it and thus all ot...
    • this is almost an entire year old please
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