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Nevada

A map of Nevada as seen in MADNESS: Project Nexus

Nevada, also known as the Occurant, is a reality in the Improbable that serves as the main setting of the Madness Combat series. It was first established as the locale in the intro to Madness Combat 2: Redeemer. Krinkels stated that he only used the state's name because "it sounded cool", however, the deserted location was perfect for the plot of the series.

At the outset, Nevada appeared as a pristine but entirely gray landscape, dotted with hills, cliffs, and a few trees. However, as the series progressed, it gradually acquired an almost dark atmosphere, particularly after the death of the Sun, which turned Nevada's sky black until a glowing red orb replaced the sun, giving the sky a red sheen.

Madness Combat 1, 2, and 3[]

Nevada appeared as normal in the first three episodes of Madness Combat. The landscape is desolate and barren, except for a tree (which appeared in MC1 and MC3) and the buildings in which Hank fought. The shined in the sky, illuminating the endless gray desert. However, the Sun came into life due to the Improbability Drive and was killed by Hank in self-defense in Madness Combat 3: Avenger, at which point the entire sky darkened.

Madness Combat 4 and 5[]

Nevada is now under a blanket of complete darkness which would prevail for the next two episodes, Madness Combat 4: Apotheosis and Madness Combat 5: Depredation. However, two noticeable changes appear. In Madness Combat 4: Apotheosis, the moon was seen briefly in the background, suggesting it is night. This persisted in Madness Combat 5: Depredation, but near the end of this episode, Hank is seen staring at a glowing red orb on the horizon. This orb can be considered a new sun.

Madness Combat 5.5[]

In Madness Combat 5.5, Nevada looks very similar to how it looked in Madness Combat 5: Depredation, except the sky is a static of black and red.

Madness Combat 6, 6.5, 7, 7.5, 8, and 9[]

In Madness Combat 6: Antipathy, the red orb from the previous episode has begun to light up the entire horizon with an eerie red glow. Then, in [Madness Combat 7: Consternation, the glow expanded to light the entire sky in a red hue. Its importance in the series is, so far, ambiguous. In Madness Combat 8: Inundation, after the Improbability Drive was damaged, the sky cracks and a beam of light breaks through the hole, which then strikes the building Jebus and the Auditor are in. In Madness Combat 9: Aggregation, a small bit of darkness is seen at the beginning of the episode, because the Portable Improbability Drive is destroyed. Then, when normality is restored, the darkness continues to be seen, however, a bit of lightning is also seen.

The intro of Madness Contravention describes Nevada as "As a place that never was meant to exist", but what it means so far is unclear.

Madness Combat 10 and 11[]

Lightning strikes appear more often and the sky is more fractured in Madness Combat 10: Abrogation.

In Madness Combat 11: Expurgation, before Sanford and Hank were taken to Hell, the sky was both black and red.

Madness Combat 12[]

Nevada is revealed to be known as "the Occurant" within the Auditor's internal monologue and in the lines of code throughout the episode. More lines of text declare that Nevada's "infinite entropy" is starting to "tax the Higher Powers."

Project Nexus series[]

Nevada is once again the setting of Madness: Project Nexus (Classic) and the sequel MADNESS: Project Nexus. In the game duology the world of Nevada is expanded upon, and begins to diverge from the Nevada of real life; no longer the simple state in the southwestern United States, it is now a mysterious and dark land whose reality only vaguely aligns with our own.

Nevada, however, isn't devoid of life, as it is implied to be inhabited by some sort of civilizations, considering how Nexus Core was selling their developments across Nevadean's expanses. On top of this, the description of Mercenary's origin mentiones that here exist at least several cities (Though we only see Nevada Central and Nexus City).

As before Nevada is mostly a desert landscape of scattered buildings, now connected by the occasional highway and littered with camps of Scottish-accented scavengers/Bandits. Characters speak of Nevada as if it were the name of the world itself, with such expressions as "to the very edge of Nevada". Cities, such as the most famously Nexus City and its mysterious Science Tower and Nevada Central, are not the cozy neighborhoods of real life but are each a large walled acropolis with buildings stretching into the sky. It's often speculated that Nexus City was built where Las Vegas used to be, though this was debunked by Krinkels on a livestream, stating how Las Vegas never existed in this Nevada and, in a different stream, how this Nevada is entirely different from real-life Nevada. Science contractors and corporations push the boundaries of medical and supernatural knowledge, hounded as they are at every turn by rivals, mercenaries, and militias. Most gun models have their names slightly altered (for example, the AN-15) from their real-life copyrights, often including the words "Nevada" or "Nevadean". Swamps are implied to exist, clogged as they are with packs of zombies.

The weather of Nevada, especially around Nexus City, is shown to be a constant, persistent wind with next to no precipitation seen whatsoever, reflecting an environment similar to that of the Dust Bowl of the mid-west United States. Nevada can have a rain, which is seen in Nevada Central.

Trivia[]

To view an article on the real-world state of Nevada from Wikipedia, click here.