Riot guard | |
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A riot guard. | |
Debut: | Madness: Project Nexus |
Appearances: | 1 (game only) |
Role(s): | Antagonist |
Allies: | Project Nexus |
Enemies: | Dr. Christoff, Dr. Hofnarr, and abominations, zombies until [1.5-F] |
Riot guards are enemies unique to Madness: Project Nexus, debuting in Episode 1.5. They wear protective armor and masks and tend to move much faster than the other units. They also possess TAC-Bars that are much harder to wear down than those of other enemies. They are very agile and often dodge by flipping, making it fairly difficult to land a hit on them. Most of them carry two weapons, usually a combination of one gun and a billy club. Because of their armor, they are able to take in a large amounts of damage without dying. However, they will still die instantly if hit with a Nexus bolt.
Madness: Project Nexus 2
In Madness: Project Nexus 2, the Nexus Core have a unit called the NEXUS Tactician that was changed to the NEXUS Riot Guard. They have a shield and a random weapon.
Main characters |
Hank · Sanford · Deimos · 2BDamned | |
A.A.H.W. units |
Grunt (Rich · Scrapeface) · Elite bodyguard · Agent · A.T.P. Engineer · A.T.P. Soldat | |
Other characters |
Civilian (Boombox man · Dancing man · Hot dog vendor) · Demon · FellowD9 · Higher Powers · Saucy · The Sun · Mustached character · Mustached star | |
Project Nexus characters | Main characters | Dr. Christoff · Dr. Hofnarr Phobos |
Nexus units | G03LM · Mag Agent: N Scientist · Riot guard · Abomination · Sleepwalker patient · Mag Agent: Gestalt | |
Arena Combat characters | Subject 1v02P 6 Krinkels · Cheshyre · The-Swain · Luis |
Game Modes | Story Mode · Arena Combat Mode · Zombie Arena Mode |
Story Mode Characters | |
Arena Combat Characters |
Subject 1v02P 6 |
Nexus Units |
Grunt · Agent · Agent Mk1 · Agent Mk0 · G03LM · Mag Agent: N |
Interactive | Lockers · Obstacle · Spike gate · Terminal |
Other | Project Nexus · Science Tower · Weapons · Armor · Player stats · Squadmates · Gear Shop |